Articles by stu

  1. Ball breaker update

    Mon 19 November 2007
    By stu

    Reached a small milestone in my bat and ball game (BallBreaker), the fonts are implemented as bitmap fonts, meaning that everything on the rendered on the game screen is original material.

    The current font system is based on tiles, so it should be easy to implement animation and cool stuff …

    Tagged as : creative coding python
  2. MSys vs Logitech Quickcam

    Mon 22 October 2007
    By stu

    More MSys troubles, it turns out that sh.exe stackdumps were somehow caused by my Logitech Quickcam.

    To stop the segfaults, just kill the lvprcsrv.exe process and things start working again.

    Found here

  3. Setting up MSYS

    Sun 21 October 2007
    By stu

    I was getting an error 'Cannot create executable' when setting up MSYS, it turns out that the solution is to add

    /mingw/libexec/gcc/mingw32/3.4.5

    to your /etc/profile.

    Cheers to the mailing list at nabble.

    Tagged as : note
  4. Retro font

    Mon 08 October 2007
    By stu

    I've just finished the initial version of the font that'll go into my game ball breaker ("Ball Breaker Caps")... Some of the characters need more work, but it has the retro-future look I'm going for.

    This means that I can feel happy about putting in the high score table and …

    Tagged as : creative coding

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